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What Must Be Done (ACR) #11 [EN/N]

What Must Be Done (ACR) #11 [EN/N]

{3}{W}{W} · Sorcery · Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.) · Illustrated by Syd Mills · Assassin's Creed #11 · EDHREC rank 8074 · Magic: The Gathering, MTG
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What Must Be Done (ACR) #11 [EN/N]—

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{3}{W}{W} · Sorcery · Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.) · Illustrated by Syd Mills · Assassin's Creed #11 · EDHREC rank 8074 · Magic: The Gathering, MTG