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Channel Thunder Steppe - Yellow (ELE) #U-ELE175 [EN/F] s/o
Lightning / Action / Aura · Cost: 1 · Pitch: 2 · 3 · Go again
Whenever you play an action card, you may pay {r}. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. · Edition: U · Rarity: M · Illustrated by Mark Poole · Tales of Aria #U-ELE175 · Flesh and Blood, FAB
$6.32
Channel Thunder Steppe - Yellow (ELE) #U-ELE175 [EN/F] s/o—
$6.32

Description
Lightning / Action / Aura · Cost: 1 · Pitch: 2 · 3 · Go again
Whenever you play an action card, you may pay {r}. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. · Edition: U · Rarity: M · Illustrated by Mark Poole · Tales of Aria #U-ELE175 · Flesh and Blood, FAB


